4.
Best Single-Target Talents for Protection Paladin
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4.
Mythic+ Talents for Protection Paladin
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4.
Talent Explanations for Protection Paladins
Due to the nature of Dragonflight's talent trees, almost every talentis meant to be viable or have a desirable niche where you may want to select it.As such, we will cover some of the more favored talents that you will want to prioritizemost of the time from the top of each tree on down, followed by mentioning someof the bigger niche talents that are likely only rarely useful. If you would liketo see a list of every single talent's effect as well as the abbreviations they areoften known by in the community, please consult ourSpell List and Glossary section instead.
Protection Paladin Spell List and Glossary
4.1.
Rows 1-4 Class Talents for Protection Paladins
4.1.1.
Noteworthy Talents
Talent | Description/Effect |
---|---|
Hammer of Wrath | Hammer of Wrath is a fairly key rotational ability, both dealing highdamage and generating Holy Power. However, it is only usable if the enemy isbelow 20% Health or if you have Avenging Wrath active. |
Divine Steed | Divine Steed is a mandatory pick, as you will need mobility. Cavalier will give a 2nd charge to Divine Steed which is alwaysnice to have. Taking Divine Steed also allows access to Avenging Wrath, which is a must-have talent. |
Greater Judgment | Greater Judgment allows for target hit by Judgment to take20% more damage from your Shield of the Righteous. |
Blessing of Freedom | Blessing of Freedom is picked regardless of if you need it or notas you need to spend 8 points in order to progress further in the tree. |
Obduracy | Free avoidance and speed. What's not to love about this 1 point talent! |
4.1.2.
Niche Talents
Talent | When to Consider |
---|---|
Crusader Aura | Purely picked to path through the talent tree. It also has the added bonusof increasing your mounted movement speed when active (this include Divine Steed). |
Seasoned Warhorse | Seasoned Warhorse is likely picked regardless, as you need to spend8 talent points in order to progress further in the tree. |
Blinding Light | Blinding Light is very strong in Mythic+ as it can act as an AoEinterrupt, even for abilities that cannot be silenced. |
Cleanse Toxins | Cleanse Toxins is useful to have if the dungeon/raid boss has anyPoison or Disease mechanics. If there is no need for it, simply skip this talentunless you want a low point-cost method of obtaining Blinding Light. ManyMythic+ Scenarios want you to obtain Blinding Light anyway. |
Turn Evil | This can be used to kill Undead enemies that are below 30% Health. |
Rebuke | Rebuke is one of two ways you can interrupt a spell as a Protection Paladin(The other being Avenger's Shield). If you require additional interrupt utilitythis is a solid choice, or you simply want the extra damage (and Holy Power) frominterrupting with Punishment. |
4.2.
Rows 5-7 Class Talents for Protection Paladin
4.2.1.
Noteworthy Talents
The second part of the class tree has a strong focus on cooldowns and healing.We strongly recommend picking the following core talents at all times:
Talent | Description/Effect |
---|---|
Holy Aegis | Holy Aegis primarily for the armor bonus, and it comes with criticalstrike, too, which is always useful. |
Avenging Wrath | Avenging Wrath is centerpiece of Paladin cooldowns; it both increasesyour damage and enables you to generate more Holy Power by allowing Hammer of Wrathto be used regardless of the target's health. |
Justification | A simple damage increase to Judgment. |
Punishment | When you interrupt a spell with Rebuke you will cast Blessed Hammeror Hammer of the Righteous. This also generates 1 Holy Power. |
Blessing of Sacrifice | Blessing of Sacrifice is your main external cooldown and you should pick this upto help DPS/Healers survive mechanics or throw it on your co-tank as an external cooldown.This can be enhanced further with Recompense to give you bonus damage! |
Blessing of Protection | Blessing of Protection is a very flexible cooldown. It can be used to remove bleedeffects on yourself as it will nullify any Physical damage taken. However, whilst you have thisactive on yourself you will lose all threat so be ready with a cancelaura macro to remove this quickly.You can also place it on DPS players who are generating too much threat to keep threat on yourself. Thisis quite notable in Mythic+ where burst DPS from some classes can make enemies focus on them instead of you! |
Sanctified Plates | This will increase your armor, stamina and reduce damage taken from AoE effects(this is in addition to any Avoidance rating you have). |
Lightforged Blessing | This talent triggers a heal for you and nearby players equal to 2% of your maximum health. |
Unbreakable Spirit | Unbreakable Spirit should always be picked for the cooldown reductionto Ardent Defender primarily, but also Divine Shield and Lay on Handshave their cooldowns reduced too. |
Crusader's Reprieve | This talent increases the range of your melee-only abilities by 3 yards andprovides a small heal when you use Blessed Hammer/ Hammer of the Righteous. Thisalso triggers from Punishment. |
4.2.2.
Niche Talents
Talent | When to Consider |
---|---|
Unbound Freedom | Turns Blessing of Freedom into a short movement speed cooldown. It also gives youthe benefits of Blessing of Freedom when you use it on another player! |
Afterimage | A fairly passive heal for your group, you will cast a weaker version of Word of Gloryon a nearby ally when you cast it after spending 20 Holy Power. |
Recompense | If you want to get additional damage in raid whilst yourco-tank has the boss. |
Improved Blessing of Protection | If you need higher cooldown frequencyof Blessing of Protection or Blessing of Spellwarding. |
4.3.
Rows 8-10 Class Talents for Protection Paladin
4.3.1.
Noteworthy Talents
Our final points are in this area of the talent tree. For every build, we wouldrecommend you obtain the following talents:
Talent | Description/Effect |
---|---|
Seal of Might | Seal of Might gives you more Mastery during Avenging Wrath. |
Seal of Alacrity | Seal of Alacrity simply gives you 4% more Haste. |
Of Dusk and Dawn | Of Dusk and Dawn adds additional effects from using Holy Power.Dusk gives you 20% more damage/healing to your next Holy Power spending ability andDawn gives you 5% reduced damage taken. |
Seal of Order | This talent makes Of Dusk and Dawn even stronger by making Dawn give you10% more damage/healing on your next Holy Power spending ability and Dusk increasesyour armor by 10% and makes your Holy Power generating abilities cool down faster. |
Divine Toll | Divine Toll fires up to 5 Avenger's Shield's and gives you 1Holy Power for each target hit. |
Divine Resonance | Divine Resonance fires an additional Avenger's Shield every5 seconds for 15 seconds after Divine Toll. |
Seal of the Crusader | Seal of the Crusader adds bonus Holy damage to your auto attacks. |
Zealot's Paragon | Zealot's Paragon allows you to extend the duration of Avenging Wrathwith Judgment and Hammer of Wrath. |
4.3.2.
Niche Talents
You could consider using Divine Purpose on this part of the talenttree to add some additional casts of Shield of the Righteous; however, becauseof the position this has on the talent tree, obtaining this talent would meanmissing one of the three capstones at the end of the tree.
4.4.
Rows 1-4 Spec Talents for Protection Paladin
4.4.1.
Noteworthy Talents
This part of the tree focuses on getting your core identifying abilities as aProtection Paladin:
Talent | Description/Effect |
---|---|
Avenger's Shield | Avenger's Shield interrupts your target and bounces to nearby targets dealingdamage. |
Holy Shield | Holy Shield had some changes where it is no longer able to block spell DoTs,but do not worry; this interaction has been moved into Mastery: Divine Bulwark. As long asyou stand in Consecration you can block spell DoTs. |
Redoubt | Redoubt will apply a buff which increases your Strength & Staminaby 2% for 10 seconds each time you use Shield of the Righteous. Redoubtcan stack up to 3 times. |
Blessed Hammer | Blessed Hammer should be picked over Hammer of the Righteous. Blessed Hammer will toss a hammer that spins away from your character, hittingevery target (up to 3 times) for a small amount of Holy damage. Each time an enemy is hit, theirnext hit on you is reduced by a small amount. |
Grand Crusader | Grand Crusader is the same as it was in Shadowlands. 15% chancewhen you avoid an attack (Dodge/Parry/Miss) or use Blessed Hammer toreset the cooldown of Avenger's Shield. |
Shining Light | Shining Light will allow you to cast Word of Glory for freeafter 3 casts of Shield of the Righteous (You can have up to 2 charges of Shining Light). |
Sanctuary | Allows you to keep the benefits of Consecration after leaving the area. |
Ardent Defender | Ardent Defender reduces all damage you take by 20% for 8 seconds. Ifyou take lethal damage whilst Ardent Defender is active, it will heal you to20% Health instead. 2-minute cooldown. |
Barricade of Faith | Barricade of Faith increases your block chance by 10% for 10 secondswhen you cast Avenger's Shield. |
Consecration in Flame | Consecration in Flame increases the duration of Consecrationby 2 seconds and the damage by 20%. |
4.4.2.
Niche Talents
You do not need to take any additional talents to progress further in the tree,however, the below talents should be picked as they are powerful in certainscenarios:
Talent | When to Consider |
---|---|
Inspiring Vanguard | This should be taken in raid scenarios. Inspiring Vanguard increases the chance for Grand Crusader totrigger to 20% and provides 2% Strength for 8 seconds when it triggers. |
4.5.
Rows 5-7 Spec Talents for Protection Paladin
4.5.1.
Noteworthy Talents
The following talents will be picked regardless of your playstyle due tothe power they provide:
Talent | Description/Effect |
---|---|
Bulwark of Order | Bulwark of Order adds an additional effect to Avenger's Shield. Avenger's Shield provides you with a damage absorption shield for 8 secondsfor 25% of the damage dealt per stack. This absorb cannot be more than 30% of yourmaximum health. |
Relentless Inquisitor | This is a free haste buff, which you will maintain rotationally. |
Avenging Wrath: Might | Avenging Wrath: Might increases your Critical strike chance by 20% whenyou use Avenging Wrath. |
Guardian of Ancient Kings | Guardian of Ancient Kings reduces all damage taken by 50% for 8 seconds.5 minute cooldown. |
Crusader's Judgment | Crusader's Judgment adds an additional charge to Judgment andallows the cooldown of Judgment to be reset when you trigger Grand Crusader. |
4.5.2.
Niche Talents
Talent | When to Consider |
---|---|
Blessing of Spellwarding | This talent should only be obtained if there is a need to immune magic effectsthat you are unable to completely cover with just Divine Shield. |
Crusader's Resolve | Reduces the damage that enemies hit by your Avenger's Shield deal to you,this will be used primarily for Raiding scenarios. |
Strength in Adversity | This is a powerful defensive tool in Mythic+ scenarios as you are casting Avenger's Shieldon multiple targets frequently. |
Tyr's Enforcer | In Mythic+, you will be dealing AoE damage frequently, and this adds even more. |
Seal of Reprisal | This talent can be picked for some more consistent DPS, however if you overcap on charges of Blessed Hammer/ Hammer of the Righteous then you may have just dealt more damage with Bastion of Light. |
Hand of the Protector | This talent allows you to heal others fully with Word of Glory! However this comes atquite a bit of cost to your DPS/Threat as you need to sacrifice a few talent points to reach this node.This should only be taken in specific circumstances such as when you are not tanking a boss (Mythic Tindral). |
4.6.
Avenging Wrath: Might versus Sentinel
The choice between these two talents entirely depends on what you need. Youmay not always need the defensive boost from Sentinel, so the defaulttalent should be Avenging Wrath: Might.
4.7.
Rows 8-10 Spec Talents for Protection Paladin
Your final points are spent in this area of the talent tree.
4.7.1.
Noteworthy Talents
Both Raiding and Mythic+ focused builds will spend points in the following talents:
Talent | Description/Effect |
---|---|
Sanctified Wrath | This must-have talent allows you to generate twice as much Holy Power with Judgmentwhilst you are under the effects of Avenging Wrath / Sentinel. This both increasesyour damage, but also your uptime of Shield of the Righteous or the amount of Word of Glory'syou can cast. |
Righteous Protector | Righteous Protector is a powerful cooldown reduction talent. |
Eye of Tyr | Eye of Tyr deals damage to all enemies in 8 yards and reduces the damagethey deal to you by 25% for 9 seconds. 1-minute cooldown. |
Inmost Light | This increases the power of Eye of Tyr and reduces the cooldown. Thisshould always be taken to make Eye of Tyr a more effective button press. |
Resolute Defender | This talent will lower the cooldown of Ardent Defenderand Divine Shieldwhen you spend Holy Power. |
Gift of the Golden Val'kyr | Gift of the Golden Val'kyr should be where your final point is spent. Thepassive effects are powerful but not powerful enough to justify multiple points. |
Bastion of Light | Bastion of Light makes your next 5 casts of Judgmentgenerate 1 additional Holy Power. 2-minute cooldown. |
4.7.2.
Niche Talents
Talent | When to Consider |
---|---|
Focused Enmity | In Raiding scenarios, you will typically be fighting 1 target, this talentsupports that and allows you to deal even more damage. |
Soaring Shield | In Mythic+ Scenarios, you will be fighting enough enemies at once to reachthe Avenger's Shield bounce cap. Adding more targets to this bolsters bothyour damage and defensiveness via interactions with other talents. |
Bulwark of Righteous Fury | Another AoE damage talent pick. Great for Mythic+, and it adds a lot ofadditional damage. |
Final Stand | This talent will be picked for Mythic+ scenarios and allows you to use Divine Shieldboth as an AoE taunt and as a powerful defensive tool with no risk to your group. |